this is final year project
Spirited Away Scene
Since finishing university I have been keeping my skills sharp by creating multiple projects in Maya and Unity. One project was to recreate this scene (shown below) , from Studio Ghibli’s Spirited Away. I started by creating all the assets in Maya and then importing them to Unity. I then added… Continue reading Spirited Away Scene
Hairy Potter
I created and developed brand images for a Stoke-on-Trent local celebrity “The Hairy Potter”. A Stoke City football fan who raises money for charity, and strives to makes football matches friendlier places. This connection started when I reached out to him with a cartoon of him and his colourfully painted beard, he loved it… Continue reading Hairy Potter
Aspinall Foundation Web Guide
The Aspinall Foundation Web Guide was a project I designed in university. I was tasked with developing an idea, and then presenting it with a built from scratch website and Kickstarter-esque video detailing the project. The idea was going to be a revamp for the Aspinall Foundations website. This would feature an animal encyclopaedia, animal family… Continue reading Aspinall Foundation Web Guide
Christmas Megaball
Christmas Megaball is the child had between the old Microsoft Pinball game, and Christmas. It was created by me and two others for a group video games project for university. During the video games course, we created multiple types of games using tutorials. Our final task was to turn one of these small tutorial games… Continue reading Christmas Megaball
I am a ninja.
“I am a ninja” is an animation created for my 3D Animation Pipeline module. I was tasked with modelling and rigging cartoon styled character that resembled me, the model would then have to be animated to create a short video. For the project, we were limited to 1000 polys for the character model. To create… Continue reading I am a ninja.
Collectr
Collectr is an image collecting app for android devices. I developed this for my university Android Development module and received a first for it. The app has three main tabs. The “My Tags” tab allows users to add there favourite subjects as tags, the app then uses these tags to find the most recent images… Continue reading Collectr
Whale Town – University End Year Project
Whale Town is a slow paced farming RPG for the PC. The game was my final year project and it was developed over a period of four months. The game was heavily inspired by Animal Crossing, Stardew Valley and World of Warcraft. Teaser Trailer Intro and Player Customisation Whale Town Development Talk To create the… Continue reading Whale Town – University End Year Project
Dog Lords
Dog Lords is a unity prototype. It is a trading card game that is heavily influenced by Hearthstone & Top Trumps. It also uses the same ruleset as Top Trumps. (For those who dont know, Top Trumps is a easy to learn card game in which the players compare stats on eachothers cards to win… Continue reading Dog Lords
Football Manager 2019
My first role in the games industry was as a QA Tester working on Football Manager 2019. My QA position had me using lateral thinking to analyse parts of the Football Manager 2019 game to find bugs within it, I would writeup concise and clear reports to delivery to the developers to fix these issues.… Continue reading Football Manager 2019
Football Manager 2020
During Football Manager 2020’s development cycle I began working on a complete overhaul of the existing tutorial system to be data-driven along side a senior coder. By extracting the creation of tutorials to an xml based system it allowed the designers to make direct hands on changes to the tutorials and see the changes live… Continue reading Football Manager 2020
Football Manager 2021
Football Manager was the third video game title i worked on, and perhaps had the most odd development cycle out of the previous two ive worked on due to the pandemic. For me FM21 was about improving upon existing systems and refactoring my areas of the game. The tutorials system which I had ownership of… Continue reading Football Manager 2021
A100P – Gamejam Project
Wanting to try a new challenge I joined up with some of my friends & colleagues to take part in the 47th Ludum Dare gamejam. The four of us decided on roles at the start of the 48-hour period and began creating a game around the theme being “Stuck in a loop”. We brainstormed ideas… Continue reading A100P – Gamejam Project
The Clucking End – Gamejam Game
The Clucking End was the product of a gamejam that only had two rules. 1. You have 48 non consecutive hours and 2. Every entry must use the same art asset pack provided by the gamejam. I worked on this project mainly on my own (My wife providing some game design ideas, sounds & characters… Continue reading The Clucking End – Gamejam Game
Custom GUI Library
One of my personal coding projects has been the creation of a custom GUI library using C++. As an avid Dungeons and Dragons player I wanted to make a program that would randomly generate non player characters to fill my fantasy worlds with. However, I couldn’t decide upon a GUI library to use, so I… Continue reading Custom GUI Library
Deepest Space – Gamejam Project
Deepest Space is a gamejam project made for Ludum Dare 48. The theme of the jam was “Deeper and Deeper”. Me and some other developer friends had been wanting to get a grasp on Unreal, so we thought this would be the perfect oppurtunity to do so! As we developed upon that first concept, we… Continue reading Deepest Space – Gamejam Project
Track Quest Button
Playing the MMO World of Warcraft Classic, I was using the ConsolePort addon which enables you to play it with a controller! Whilst playing I found it very annoying to have to track quests using the mouse! When everything else could be done using the controller. I kept thinking. Boy… i wish there was a… Continue reading Track Quest Button
AIce Cream
Me and my wife took part in the 4th Wowie Game Jam. The theme of the game jam was “Collaborate With AI” which was allowed to be interpreted anyway we saw fit! For this jam, I took charge of the programming & sourcing the music/sounds and my wife was responsible for the art, and we… Continue reading AIce Cream
F1 Manager 2022
After working on three Football Managers, I desired some change in what I was working on. So i seeked new oppurtunities and joined Frontier Developments! My first project at Frontier was to be F1 Manager 2022. The UI system at Frontier uses the middleware called Gameface by Coherent. To use Gameface, I had to program… Continue reading F1 Manager 2022
Warhammer Age of Sigmar: Realms of Ruin
My second project at Frontier (and first working as a Senior) was Realms of Ruin (ROR). During the production of ROR I hosted team stand-ups regularly, mentored 3 new graduates, created & hosted meetings to tackle problems/features, conducted code reviews and owned/documented larger systems of code for the game. The main menu (pictured above) was… Continue reading Warhammer Age of Sigmar: Realms of Ruin